

IV: Refreshes (Random?) abilitie(s) (excluding COR 2 hour) / 300% TP III: Refreshes (Random?) abilitie(s) (excluding COR 2 hour) / 100ish TP II: Refreshes Random ability (excluding COR 2 hour) I: Refreshes (Random?) abilitie(s) (excluding COR 2 hour) COR have no natural MP, but a decent amount of HP. Marksmanship is also at least a B, probably higher though. It is wise to not have bought the Corsair Die from a vendor before this because you will have to throw it away and redo the cutscene again.Īt this point, it appears that COR are B or B+ in sword and dagger. Proceed west again, find the Rock Slab and get the final cutscene. There is nothing inside the Cove that will attacks so no worries about Sneak or Invisible. There, you will get the key item "Forgotten Hexgun". On a pile of rocks, you will soon find the ?. Inside Talcca Cove, simple proceed along the left wall. Imps to frequent the area so be very careful and they have Truesight. You will have to weave through the ruins. This time, work your way up to E-9 to get to Talcca Cove. Simply return to Narashmru, exit through the west gate into the Mire again. The NPC in the cutscene there will ask you to go to Talcaa Cove.

#FFXI COR GUIDE SERIES#
This series of cutscenes are rather long. There, on another boat, you will find the ? for COR.

Past the first gate, you follow the left wall until you come to the next gate. Through the boat (which will have undead and Lamia aboard), you again follow the right wall and up the ramp to the first gate. On the first boat, there will be a ? which is where you can obtain your key item puppet for the PUP job quest. Inside the reef, just follow the right wall until you come out into the open where you will find your first wrecked vessel. Inside the Reef, it is unadvisable to Escape, as Escape will plop you right into aggro right inside these mobs. If you travel at night, there will be one Lamia mob and two skeletons by the Arrapago Reef zone. Also, walkling through the much may result in Gravity-type effect on your character. There are some Fetid Flesh-type creatures which need to be careful when walking around. To get the Lamia Fang Key, carefully get on the ledge at I-7 you can walk right up above it and simply fall onto it. To get to the Arrapago Reef, you can exit Nashamru through the northgate and wind your way up to the cave at I-6. In Nashamru, it may be wise to set your homepoint there as people seem to have a tendancy to die frequently on the way to the Reef. At night, the undead come out but also the Lamia (snakepeople), which have truesight. These mobs are unmarked until they aggro. For one, travel through the Caederva Mire during morning and afternoon because during daylight the Chigoes (basically tiny little insects) are the only things that seem to aggro. This is where it gets nasty if you don't take any precautions. Take the boat to Nashamru located at Port Ephramad on the north side of Aht Urhgan Whitegate. In the Shararat Teahouse, speak with Ratihb (J-12) and then after his series of cutscenes, go and speak with city Guard named Mafwahb (L-9). The Corsair quest begins in Aht Urhgan Whitegate. The following are topics that are found in this post.
